Thursday, October 30, 2008

Runs VI


 Now I’m study the bone system. First, I have to creative the bones, that including limbs, tails, spines, neck and head. Then adjusting its axis all the bones have to be the same aspect. If not, the bones will go the wrong way. Almost all the bones have to manage one by one. In 3D studio MAX, it has a character system. The system will creative a bone system for user, you don’t have to creative all the bones. So the steps are getting difficult now. Last week, we learned how to creative controls for your character. Tomorrow, we are going to study the rigging system. I hope I can with teacher very well, and don’t be sleepy, bless me.
 By the way, my English class is getting tough. It almost takes me 90% time every week. I study hard, but it’s still not easy to get an “A”. I hope I can pass this class this semester, so that I can focus on my major. Bless me again….

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